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Sims 4 first person fov
Sims 4 first person fov




During this time game developers are making better and better graphics for their PC games or PC ports of their console games and they don’t want these assets to go to waste. That is 8 years, which might as well be 80 years when it comes to graphics technology. Think about it, the Xbox 360 came out in 2005. There’s only so many tricks and optimisations a developer can do to make a game look amazing and still perform well within hardware limitations, especially when graphics technology has far surpassed the aging console hardware. While PC gamers had been enjoying the benefits widescreen offered, console developers were trying to find ways of squeezing every last drop of power from these consoles. Well unfortunately wasn’t isn’t the case for many AAA titles. It is often repeated over and over: “Gameplay is more important than graphics”, and “You shouldn’t sacrifice graphics for gameplay”. The spread of widescreen TV’s and monitors was awesome for gaming as the screen ratios were a closer match to what the human eye is actually capable of seeing meaning you could fit more onto the screen…Ĭounter Strike Global Offensive has a field of view of 106° on a 16:9 screen, taking advantage of widescreens by adding more peripheral vision allowing players to set themselves up to watch multiple entrance points to the bomb site. CRT’s were being phased out, most of them being 4:3 and the most hardcore gamers were still clinging onto their CRT monitors since LCD screens had high response times. Up until then widescreen Plasma and LCD screens were still a relatively new technology. It wasn’t until the Xbox 360 and PS3 came out that 16:9 widescreens had become the standard for gaming. So whilst that generation of consoles supported widescreen HD, few people actually took advantage of it. When the Xbox and PS2 hit many families had Plasma or LCD TV’s in their houses, but a lot of gamers with small setups in their room were still gaming on small CRT TV’s. It allows you to see the rest of a room if you’re standing in the very corner looking at the opposite corner. 4:3 being almost square, 90° makes sense. Why 90°? Well my guess is that 90 is a nice round number. 90° is only half of our actual field of view, but due to the shape of the screen it wasn’t feasible to increase the field of view in games much beyond 90°.

sims 4 first person fov

History: Field of View in First Person Shootersįor many years the standard screen ratio was 4:3 and most FPS provided a horizontal field of view of around 90°. Having a good FoV in Quake allows for some insane twitch Railgun shots. Quake 3 (Released 1999) has a default field of view of 90° in 4:3 screen modes.






Sims 4 first person fov